"Hat", "telegrams", "MPS" and other games that require almost nothing but company and the desire to have a good time.
Published 2023-01-30, by ,
Table of contents:
A game for a large company. The leader leaves the room for a while, while the others decide which of the people present they will riddle (it can be the leader himself). Upon returning, the player asks the others questions - what flower do you associate this person with, what vehicle, what body part, what kitchen utensil, etc. - in order to understand who the riddle is. The questions can be of all kinds - it's not limited by anything but the imagination of the players. Since associations are an individual matter and an exact match may not happen, it is customary to give the guesser two or three tries. If the company is small, you can expand the circle of guessing common acquaintances who are not present in the room at that moment, although the classic version of "associations" is still an airtight game.
A game for a group of four or more people, a curious variation on the "hat" theme (see below), but requiring no special accessories. One player asks another word, which he must explain to the others - but he can only use the words to the letter "p" (any, except homologous). This means that the word "home" has to be explained, for example, in the following way: "built - live". If you are not able to guess right away, you can throw in additional associations: "a building, a room, a space, the simplest concept..."
And at the end add, for example, "Perignon" - by association with Dom Perignon champagne. If the guessers are close to winning, the presenter can use comments like "approximately", "approximately", "almost right" - or, in the opposite situation: "bad, wait!". Usually, after the word is guessed, the explainer comes up with a new word and whispers it in the ear of the guesser - who becomes the next presenter.
Say the Same Thing
A fast and cheerful game for two, named after the video of the inventive rock band OK Go, from which many learned about it (the musicians even developed a mobile app to help you play it from a distance - but it's not available at the moment). The point of the game is that on the count of one-two-three, each of the players says a randomly selected word. Then the goal of the players is to use consecutive associations to come to a common denominator: on the next one-two-three they both say a word that is somehow related to the previous two, and so on until the desired match happens. Suppose the first player said the word "house" and the second said the word "sausage"; in theory they could match very soon if on the second turn after one-two-three they both say "store".
See also: seven little words answers
But if one says "store", and the other - "refrigerator" (than the house for the sausage?), then the game can drag on, especially since the repetition is impossible - neither store nor refrigerator will not fit, and have to think up to, say, "refrigerator" or "IKEA". If the original words are distant from each other (for example, "curb" and "weightless"), then the gameplay becomes quite unpredictable.